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Competitor Advertising and PPC Research
Analyse competitor paid advertising strategies, keyword gaps, and ad copy patterns using SpyFu data. The skill provides insights into estimated budgets, landing pages, and search channel mixes to identify market opportunities.
Retrieve Unity Editor Selection Details
Retrieves detailed information about the current selection in the Unity Editor, including GameObjects, transforms, and asset GUIDs. It supports granular retrieval of instance IDs and active object states.
Multi-platform advertising campaign manager
An agentic skill for managing advertising campaigns across Google, Meta, LinkedIn, Reddit, and Microsoft Ads. It enables campaign creation, budget modification, and pre-flight validation of targeting and conversion tracking.
Control Unity Editor Application State
Control the Unity Editor application state by starting, stopping, or pausing playmode. It enables programmatic manipulation of the editor's execution status.
Advertising Budget Allocation and Optimization Agent
An agentic skill designed to optimise advertising spend across multiple platforms and funnel stages based on performance metrics like ROAS and CPA. It provides data-driven recommendations for budget reallocation and media plan management.
Get Unity Editor Application State
Retrieves the current operational state of the Unity Editor, including play mode, paused status, and compilation progress.
Retrieve Unity Editor Console Logs
Retrieves Unity Editor logs with options to filter by log type, limit entry counts, and include stack traces. This tool facilitates debugging and monitoring of Unity Editor activity via the MCP interface.
Clear Unity Editor and MCP Logs
Clears the Unity Editor Console window and the MCP log cache to facilitate error isolation. This is useful for debugging specific actions by ensuring a clean log state before execution.
List All Unity Project Shaders
Retrieves a list of all available shader names within the Unity project assets and packages. This is useful for identifying specific shaders required for material creation.
vCluster Lifecycle Management
Manage virtual Kubernetes clusters by automating the lifecycle of vCluster instances. It facilitates creating, pausing, upgrading, and connecting to lightweight, isolated environments for development and multi-tenancy.
Retrieve Detailed Unity Shader Asset Data
Extracts comprehensive information from Unity shader assets, including properties, subshaders, and compilation messages. It supports targeted data retrieval using path-based lookups or view queries to minimise response size.
Kubernetes Cluster Troubleshooting and Diagnostics
Provides structured workflows for diagnosing Kubernetes pod, node, and networking issues using kubectl-mcp-server tools. It covers common failure states like CrashLoopBackOff and OOMKilled, alongside deep debugging for storage and DNS.
Kubernetes Storage Management
Facilitates the management of Kubernetes persistent volumes, storage classes, and volume snapshots. It enables developers to provision, monitor, and troubleshoot storage resources within a cluster.
Unity AssetDatabase Refresh Tool
Refreshes the Unity AssetDatabase to synchronise changes made to project files outside the Unity API. It can also be used to force script recompilation following .cs file updates.
Istio Service Mesh Management
Manage Istio service mesh configurations for traffic management, security, and observability within Kubernetes clusters. It enables canary deployments, mTLS enforcement, and sidecar troubleshooting.
Save Unity Prefabs in Editor
Saves a prefab within the Unity Editor when in prefab editing mode. This tool requires the prefab to be opened first using the assets-prefab-open tool.
Kubernetes Security Auditing and Policy Enforcement
Audit Kubernetes RBAC, manage secrets, and enforce security policies using Kyverno and Gatekeeper. It provides workflows for reviewing cluster permissions, network isolation, and pod security contexts.
Open Unity Prefab Edit Mode
Enables prefab edit mode for a specified GameObject within Unity, allowing for modifications that propagate to all prefab instances. Use the corresponding close tool to exit the editing mode.
Progressive Delivery with Argo Rollouts and Flagger
Automate progressive Kubernetes deployments using Argo Rollouts and Flagger. This skill facilitates canary and blue-green strategies, including traffic shifting, automated rollbacks, and analysis monitoring.
Instantiate Unity Prefabs in Active Scene
Instantiates a specified prefab at a given GameObject path within the active Unity scene. Supports configuring transform properties including position, rotation, and scale in either world or local space.
Multi-Cluster Kubernetes Management
Facilitates cross-cluster operations and context management within Kubernetes environments. It provides patterns for switching contexts, comparing namespaces, and managing Cluster API lifecycles.
Modify Unity Project Assets
Modify Unity assets within the Assets folder using full content overrides, path-based patches, or JSON merge patches. It supports various UnityEngine.Object types including Materials, ScriptableObjects, and Prefabs.
KubeVirt Virtual Machine Management
Enables management of virtual machine lifecycles on Kubernetes clusters using KubeVirt. It provides functions for detecting installations, starting or stopping VMs, performing live migrations, and managing data volumes.
Create Unity Material Assets
Generates new material assets at a specified path using a provided shader name. The tool automatically creates any required directories recursively within the project.