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List Opened Unity Editor Scenes
Retrieves a list of all currently opened scenes within the Unity Editor, providing metadata such as scene paths, build indices, and loading status.
Retrieve Unity Scene GameObject Data
Retrieves detailed information about root GameObjects within a specified Unity scene, including hierarchy, bounds, and component data. Supports efficient data extraction using path-scoped reads or complex view queries via regex filtering.
Create New Unity Project Scenes
Creates new scenes within Unity project assets using specified setup and mode configurations. The tool returns detailed metadata for the newly created scene, such as its path and build index.
Find C# Methods via Reflection
Locates C# methods within a Unity project using C# Reflection. It supports searching by class name, method name, and parameters, including private members.
Invoke C# Methods via Reflection
Executes C# methods within a Unity environment using reflection, allowing for the invocation of both public and private methods. The tool supports complex parameter passing and can specify execution on the main thread.
Lightweight Readiness Probe
A lightweight readiness probe that returns an optional input message or 'pong' to verify system availability.
Unity Package Manager Search
Query the Unity Package Manager registry and local project packages using package IDs, names, or descriptions. The tool provides metadata such as available versions, installation status, and package descriptions.
Unity Package Removal Tool
Removes a specified package from a Unity project's manifest.json and triggers package resolution.
List Installed Unity Project Packages
Retrieves a list of all Unity Package Manager (UPM) packages installed in a project. It supports filtering by package source, name, or description, and can be restricted to direct dependencies.
Unity Package Manager Installation Tool
Installs Unity packages from the registry, Git URLs, or local paths by modifying the project's manifest.json. This operation triggers package resolution and may cause a domain reload.
Modify Unity Object Fields and Properties
Enables direct modification of UnityEngine.Object fields and properties using JSON Merge Patch, path-based patches, or object diffs. It allows developers to target GameObjects, Components, and Assets via their instance IDs.
Set Parent GameObject in Unity
Assigns a list of GameObjects to a specified parent GameObject within an active Scene or opened Prefab. The operation can optionally maintain the world position of the child objects.
Modify Unity GameObject Fields and Properties
Perform batch modifications of GameObject fields and properties in active Scenes or Prefabs using path-based patches, JSON Merge Patch, or serialized member diffs. The tool supports complex updates to nested fields and array elements via sl…
Find Unity GameObjects in Scenes or Prefabs
Locates specific GameObjects within an active Unity scene or opened prefab using various identifiers like instance ID, path, or name. It supports efficient data retrieval through path-scoped reads and regex-based subtree filtering.
Duplicate Unity GameObjects in Scenes or Prefabs
Duplicates specified GameObjects within an active Scene or an opened Prefab. It requires GameObject references, which can be obtained using the gameobject-find tool.
Unity GameObject Destruction Tool
Recursively destroys a specified GameObject and all its nested children within an active Scene or opened Prefab. The tool accepts references via instance ID, hierarchy path, or object name.
Unity GameObject Creation Tool
Create new GameObjects within an active Unity scene or prefab, with support for specifying transform properties and primitive types.
Modify Unity GameObject Components
Enables direct modification of component fields and properties on a GameObject within an active scene or prefab using path patches or JSON merge patches. It supports atomic updates via path-scoped patches or full serialized member diffs.
List Unity GameObject component classes
Retrieve a paginated list of C# class names extending UnityEngine.Component. Use this to identify component types for use with the gameobject-component-add tool.
Unity GameObject Component Destroyer
Removes one or more specified components from a target GameObject within a Unity scene or prefab. Requires a valid GameObject reference and a list of component references to execute the destruction.
Campaign Performance and Attribution Analyzer
An agentic skill designed to analyse multi-platform advertising metrics, track attribution, and integrate CRM data for actionable campaign optimisation.
Add Components to Unity GameObjects
Appends specified components to a target GameObject in an active Unity scene or opened prefab. Requires full component namespace paths and a valid GameObject reference.
Automated Ad Creative Generation and Formatting
Automates the generation of multi-platform ad creatives, including display images, video processing, and copy variations for A/B testing. It handles resizing and formatting for platforms such as Google Ads, Meta, and LinkedIn.
Unity Editor Selection Setter
Sets the current selection in the Unity Editor to a specified list of objects using their instance IDs. This enables programmatic control over active objects, components, and assets within the Unity environment.