Tools

Type: All Skills Tools
tool ★ 2,786

Modify Unity GameObject Fields and Properties

Perform batch modifications of GameObject fields and properties in active Scenes or Prefabs using path-based patches, JSON Merge Patch, or serialized member diffs. The tool supports complex updates to nested fields and array elements via sl…

IvanMurzak/Unity-MCP unity mcp game-development game-object-modification
tool ★ 2,786

Find Unity GameObjects in Scenes or Prefabs

Locates specific GameObjects within an active Unity scene or opened prefab using various identifiers like instance ID, path, or name. It supports efficient data retrieval through path-scoped reads and regex-based subtree filtering.

IvanMurzak/Unity-MCP unity game-development mcp object-searching
tool ★ 2,786

Duplicate Unity GameObjects in Scenes or Prefabs

Duplicates specified GameObjects within an active Scene or an opened Prefab. It requires GameObject references, which can be obtained using the gameobject-find tool.

IvanMurzak/Unity-MCP unity mcp game-development automation
tool ★ 2,786

Unity GameObject Destruction Tool

Recursively destroys a specified GameObject and all its nested children within an active Scene or opened Prefab. The tool accepts references via instance ID, hierarchy path, or object name.

IvanMurzak/Unity-MCP unity mcp game-development automation
tool ★ 2,786

Unity GameObject Creation Tool

Create new GameObjects within an active Unity scene or prefab, with support for specifying transform properties and primitive types.

IvanMurzak/Unity-MCP unity mcp game-development automation
tool ★ 2,786

Modify Unity GameObject Components

Enables direct modification of component fields and properties on a GameObject within an active scene or prefab using path patches or JSON merge patches. It supports atomic updates via path-scoped patches or full serialized member diffs.

IvanMurzak/Unity-MCP unity mcp game-development component-modification
tool ★ 2,786

Unity GameObject Component Destroyer

Removes one or more specified components from a target GameObject within a Unity scene or prefab. Requires a valid GameObject reference and a list of component references to execute the destruction.

IvanMurzak/Unity-MCP unity mcp game-development component-destruction
tool ★ 2,786

Add Components to Unity GameObjects

Appends specified components to a target GameObject in an active Unity scene or opened prefab. Requires full component namespace paths and a valid GameObject reference.

IvanMurzak/Unity-MCP unity mcp game-development unity-editor
tool ★ 2,786

Unity Editor Selection Setter

Sets the current selection in the Unity Editor to a specified list of objects using their instance IDs. This enables programmatic control over active objects, components, and assets within the Unity environment.

IvanMurzak/Unity-MCP unity mcp editor-automation game-development
tool ★ 2,786

Retrieve Unity Editor Selection Details

Retrieves detailed information about the current selection in the Unity Editor, including GameObjects, transforms, and asset GUIDs. It supports granular retrieval of instance IDs and active object states.

IvanMurzak/Unity-MCP unity mcp game-development editor-automation
tool ★ 2,786

Control Unity Editor Application State

Control the Unity Editor application state by starting, stopping, or pausing playmode. It enables programmatic manipulation of the editor's execution status.

IvanMurzak/Unity-MCP unity mcp editor-automation game-development
tool ★ 2,786

Get Unity Editor Application State

Retrieves the current operational state of the Unity Editor, including play mode, paused status, and compilation progress.

IvanMurzak/Unity-MCP unity mcp editor-state game-development
tool ★ 2,786

Retrieve Unity Editor Console Logs

Retrieves Unity Editor logs with options to filter by log type, limit entry counts, and include stack traces. This tool facilitates debugging and monitoring of Unity Editor activity via the MCP interface.

IvanMurzak/Unity-MCP unity debugging mcp editor-logs
tool ★ 2,786

Clear Unity Editor and MCP Logs

Clears the Unity Editor Console window and the MCP log cache to facilitate error isolation. This is useful for debugging specific actions by ensuring a clean log state before execution.

IvanMurzak/Unity-MCP unity mcp log-management debugging
tool ★ 2,786

List All Unity Project Shaders

Retrieves a list of all available shader names within the Unity project assets and packages. This is useful for identifying specific shaders required for material creation.

IvanMurzak/Unity-MCP unity shader-listing mcp asset-management
tool ★ 2,786

Retrieve Detailed Unity Shader Asset Data

Extracts comprehensive information from Unity shader assets, including properties, subshaders, and compilation messages. It supports targeted data retrieval using path-based lookups or view queries to minimise response size.

IvanMurzak/Unity-MCP unity shader-inspection mcp asset-metadata
tool ★ 2,786

Unity AssetDatabase Refresh Tool

Refreshes the Unity AssetDatabase to synchronise changes made to project files outside the Unity API. It can also be used to force script recompilation following .cs file updates.

IvanMurzak/Unity-MCP unity asset-database mcp asset-refresh
tool ★ 2,786

Save Unity Prefabs in Editor

Saves a prefab within the Unity Editor when in prefab editing mode. This tool requires the prefab to be opened first using the assets-prefab-open tool.

IvanMurzak/Unity-MCP unity mcp prefab-management game-development
tool ★ 2,786

Open Unity Prefab Edit Mode

Enables prefab edit mode for a specified GameObject within Unity, allowing for modifications that propagate to all prefab instances. Use the corresponding close tool to exit the editing mode.

IvanMurzak/Unity-MCP unity mcp prefab-editing game-development
tool ★ 2,786

Instantiate Unity Prefabs in Active Scene

Instantiates a specified prefab at a given GameObject path within the active Unity scene. Supports configuring transform properties including position, rotation, and scale in either world or local space.

IvanMurzak/Unity-MCP unity prefab-instantiation mcp game-development
tool ★ 2,786

Modify Unity Project Assets

Modify Unity assets within the Assets folder using full content overrides, path-based patches, or JSON merge patches. It supports various UnityEngine.Object types including Materials, ScriptableObjects, and Prefabs.

IvanMurzak/Unity-MCP unity mcp asset-modification game-development
tool ★ 2,786

Create Unity Material Assets

Generates new material assets at a specified path using a provided shader name. The tool automatically creates any required directories recursively within the project.

IvanMurzak/Unity-MCP unity mcp material-creation asset-management
tool ★ 888

Kubernetes Cluster Management with Kind

Automate the lifecycle of local Kubernetes clusters using Kind, including cluster creation, node management, and image loading. This toolset facilitates efficient local development and CI/CD testing within Docker containers.

rohitg00/kubectl-mcp-server kubernetes kind docker local-development
tool ★ 2,786

Retrieve Unity Asset Data

Extract serialised fields and properties from Unity assets using specific paths or complex view queries. Supports filtering by name pattern, maximum depth, and type.

IvanMurzak/Unity-MCP unity mcp asset-inspection reflection