Tag: unity

Type: All Skills Tools
tool ★ 2,786

Save Unity Prefabs in Editor

Saves a prefab within the Unity Editor when in prefab editing mode. This tool requires the prefab to be opened first using the assets-prefab-open tool.

IvanMurzak/Unity-MCP unity mcp prefab-management game-development
tool ★ 2,786

Open Unity Prefab Edit Mode

Enables prefab edit mode for a specified GameObject within Unity, allowing for modifications that propagate to all prefab instances. Use the corresponding close tool to exit the editing mode.

IvanMurzak/Unity-MCP unity mcp prefab-editing game-development
tool ★ 2,786

Instantiate Unity Prefabs in Active Scene

Instantiates a specified prefab at a given GameObject path within the active Unity scene. Supports configuring transform properties including position, rotation, and scale in either world or local space.

IvanMurzak/Unity-MCP unity prefab-instantiation mcp game-development
tool ★ 2,786

Modify Unity Project Assets

Modify Unity assets within the Assets folder using full content overrides, path-based patches, or JSON merge patches. It supports various UnityEngine.Object types including Materials, ScriptableObjects, and Prefabs.

IvanMurzak/Unity-MCP unity mcp asset-modification game-development
tool ★ 2,786

Create Unity Material Assets

Generates new material assets at a specified path using a provided shader name. The tool automatically creates any required directories recursively within the project.

IvanMurzak/Unity-MCP unity mcp material-creation asset-management
tool ★ 2,786

Retrieve Unity Asset Data

Extract serialised fields and properties from Unity assets using specific paths or complex view queries. Supports filtering by name pattern, maximum depth, and type.

IvanMurzak/Unity-MCP unity mcp asset-inspection reflection
tool ★ 2,786

Create Unity Prefabs and Variants

Automates the creation of Unity prefabs and prefab variants from scene GameObjects or existing assets. It supports recursive folder creation and connecting scene objects to the newly created prefab.

IvanMurzak/Unity-MCP unity mcp game-development prefab-creation
tool ★ 2,786

Close Currently Opened Unity Prefabs

Closes the currently active prefab in the Unity Editor, with an option to save or discard changes.

IvanMurzak/Unity-MCP unity mcp game-development prefab-management
tool ★ 2,786

Move and rename Unity project assets

Moves assets between specified paths within a Unity project and performs an AssetDatabase.Refresh() upon completion. It is primarily used for renaming assets by relocating them to new paths.

IvanMurzak/Unity-MCP unity asset-management mcp file-manipulation
tool ★ 2,786

Unity Asset Database Search Tool

Search the Unity project asset database using filters for names, labels, types, or glob patterns. The tool returns metadata including asset paths, GUIDs, and types for identified objects.

IvanMurzak/Unity-MCP unity asset-search mcp game-development
tool ★ 2,786

Search Unity Built-in Assets

Search for built-in Unity Editor assets within the unity_builtin_extra resources using name or type filters. The tool returns asset references including instance IDs and paths.

IvanMurzak/Unity-MCP unity mcp asset-searching game-development
tool ★ 2,786

Delete Unity Project Assets

Deletes assets at specified paths within a Unity project and performs an AssetDatabase.Refresh() upon completion.

IvanMurzak/Unity-MCP unity asset-management mcp file-deletion
tool ★ 2,786

Create Folders in Unity Projects

Creates new folders within a Unity project's Assets directory by specifying parent paths and new folder names. The operation returns the GUIDs of the newly created folders and triggers an AssetDatabase refresh.

IvanMurzak/Unity-MCP unity mcp folder-creation asset-management
tool ★ 2,786

Unity Asset Copying Tool

Copies Unity assets from specified source paths to new destination paths and triggers an AssetDatabase refresh. This tool is designed for use within the Unity MCP ecosystem.

IvanMurzak/Unity-MCP unity mcp asset-management automation