Tag: game-development
List Unity GameObject component classes
Retrieve a paginated list of C# class names extending UnityEngine.Component. Use this to identify component types for use with the gameobject-component-add tool.
Unity GameObject Component Destroyer
Removes one or more specified components from a target GameObject within a Unity scene or prefab. Requires a valid GameObject reference and a list of component references to execute the destruction.
Add Components to Unity GameObjects
Appends specified components to a target GameObject in an active Unity scene or opened prefab. Requires full component namespace paths and a valid GameObject reference.
Unity Editor Selection Setter
Sets the current selection in the Unity Editor to a specified list of objects using their instance IDs. This enables programmatic control over active objects, components, and assets within the Unity environment.
Retrieve Unity Editor Selection Details
Retrieves detailed information about the current selection in the Unity Editor, including GameObjects, transforms, and asset GUIDs. It supports granular retrieval of instance IDs and active object states.
Control Unity Editor Application State
Control the Unity Editor application state by starting, stopping, or pausing playmode. It enables programmatic manipulation of the editor's execution status.
Get Unity Editor Application State
Retrieves the current operational state of the Unity Editor, including play mode, paused status, and compilation progress.
Retrieve Detailed Unity Shader Asset Data
Extracts comprehensive information from Unity shader assets, including properties, subshaders, and compilation messages. It supports targeted data retrieval using path-based lookups or view queries to minimise response size.
Unity AssetDatabase Refresh Tool
Refreshes the Unity AssetDatabase to synchronise changes made to project files outside the Unity API. It can also be used to force script recompilation following .cs file updates.
Save Unity Prefabs in Editor
Saves a prefab within the Unity Editor when in prefab editing mode. This tool requires the prefab to be opened first using the assets-prefab-open tool.
Open Unity Prefab Edit Mode
Enables prefab edit mode for a specified GameObject within Unity, allowing for modifications that propagate to all prefab instances. Use the corresponding close tool to exit the editing mode.
Instantiate Unity Prefabs in Active Scene
Instantiates a specified prefab at a given GameObject path within the active Unity scene. Supports configuring transform properties including position, rotation, and scale in either world or local space.
Modify Unity Project Assets
Modify Unity assets within the Assets folder using full content overrides, path-based patches, or JSON merge patches. It supports various UnityEngine.Object types including Materials, ScriptableObjects, and Prefabs.
Create Unity Material Assets
Generates new material assets at a specified path using a provided shader name. The tool automatically creates any required directories recursively within the project.
Retrieve Unity Asset Data
Extract serialised fields and properties from Unity assets using specific paths or complex view queries. Supports filtering by name pattern, maximum depth, and type.
Create Unity Prefabs and Variants
Automates the creation of Unity prefabs and prefab variants from scene GameObjects or existing assets. It supports recursive folder creation and connecting scene objects to the newly created prefab.
Close Currently Opened Unity Prefabs
Closes the currently active prefab in the Unity Editor, with an option to save or discard changes.
Move and rename Unity project assets
Moves assets between specified paths within a Unity project and performs an AssetDatabase.Refresh() upon completion. It is primarily used for renaming assets by relocating them to new paths.
Unity Asset Database Search Tool
Search the Unity project asset database using filters for names, labels, types, or glob patterns. The tool returns metadata including asset paths, GUIDs, and types for identified objects.
Search Unity Built-in Assets
Search for built-in Unity Editor assets within the unity_builtin_extra resources using name or type filters. The tool returns asset references including instance IDs and paths.
Unity Editor Remote Control Bridge
Provides a file-based IPC mechanism to remotely control the Unity Editor through a collection of 65 tools. It enables programmatic manipulation of scenes, game objects, assets, and scripts, as well as performance profiling and package manag…