Tag: mcp

Type: All Skills Tools
tool ★ 2,786

Duplicate Unity GameObjects in Scenes or Prefabs

Duplicates specified GameObjects within an active Scene or an opened Prefab. It requires GameObject references, which can be obtained using the gameobject-find tool.

IvanMurzak/Unity-MCP unity mcp game-development automation
tool ★ 2,786

Unity GameObject Destruction Tool

Recursively destroys a specified GameObject and all its nested children within an active Scene or opened Prefab. The tool accepts references via instance ID, hierarchy path, or object name.

IvanMurzak/Unity-MCP unity mcp game-development automation
tool ★ 2,786

Unity GameObject Creation Tool

Create new GameObjects within an active Unity scene or prefab, with support for specifying transform properties and primitive types.

IvanMurzak/Unity-MCP unity mcp game-development automation
tool ★ 2,786

Modify Unity GameObject Components

Enables direct modification of component fields and properties on a GameObject within an active scene or prefab using path patches or JSON merge patches. It supports atomic updates via path-scoped patches or full serialized member diffs.

IvanMurzak/Unity-MCP unity mcp game-development component-modification
skill ★ 2,786

List Unity GameObject component classes

Retrieve a paginated list of C# class names extending UnityEngine.Component. Use this to identify component types for use with the gameobject-component-add tool.

IvanMurzak/Unity-MCP unity mcp game-development csharp
tool ★ 2,786

Unity GameObject Component Destroyer

Removes one or more specified components from a target GameObject within a Unity scene or prefab. Requires a valid GameObject reference and a list of component references to execute the destruction.

IvanMurzak/Unity-MCP unity mcp game-development component-destruction
tool ★ 2,786

Add Components to Unity GameObjects

Appends specified components to a target GameObject in an active Unity scene or opened prefab. Requires full component namespace paths and a valid GameObject reference.

IvanMurzak/Unity-MCP unity mcp game-development unity-editor
tool ★ 2,786

Unity Editor Selection Setter

Sets the current selection in the Unity Editor to a specified list of objects using their instance IDs. This enables programmatic control over active objects, components, and assets within the Unity environment.

IvanMurzak/Unity-MCP unity mcp editor-automation game-development
tool ★ 2,786

Retrieve Unity Editor Selection Details

Retrieves detailed information about the current selection in the Unity Editor, including GameObjects, transforms, and asset GUIDs. It supports granular retrieval of instance IDs and active object states.

IvanMurzak/Unity-MCP unity mcp game-development editor-automation
tool ★ 2,786

Control Unity Editor Application State

Control the Unity Editor application state by starting, stopping, or pausing playmode. It enables programmatic manipulation of the editor's execution status.

IvanMurzak/Unity-MCP unity mcp editor-automation game-development
tool ★ 2,786

Get Unity Editor Application State

Retrieves the current operational state of the Unity Editor, including play mode, paused status, and compilation progress.

IvanMurzak/Unity-MCP unity mcp editor-state game-development
tool ★ 2,786

Retrieve Unity Editor Console Logs

Retrieves Unity Editor logs with options to filter by log type, limit entry counts, and include stack traces. This tool facilitates debugging and monitoring of Unity Editor activity via the MCP interface.

IvanMurzak/Unity-MCP unity debugging mcp editor-logs
tool ★ 2,786

Clear Unity Editor and MCP Logs

Clears the Unity Editor Console window and the MCP log cache to facilitate error isolation. This is useful for debugging specific actions by ensuring a clean log state before execution.

IvanMurzak/Unity-MCP unity mcp log-management debugging
tool ★ 2,786

List All Unity Project Shaders

Retrieves a list of all available shader names within the Unity project assets and packages. This is useful for identifying specific shaders required for material creation.

IvanMurzak/Unity-MCP unity shader-listing mcp asset-management
skill ★ 888

vCluster Lifecycle Management

Manage virtual Kubernetes clusters by automating the lifecycle of vCluster instances. It facilitates creating, pausing, upgrading, and connecting to lightweight, isolated environments for development and multi-tenancy.

rohitg00/kubectl-mcp-server kubernetes vcluster multi-tenancy cluster-management
tool ★ 2,786

Retrieve Detailed Unity Shader Asset Data

Extracts comprehensive information from Unity shader assets, including properties, subshaders, and compilation messages. It supports targeted data retrieval using path-based lookups or view queries to minimise response size.

IvanMurzak/Unity-MCP unity shader-inspection mcp asset-metadata
skill ★ 888

Kubernetes Cluster Troubleshooting and Diagnostics

Provides structured workflows for diagnosing Kubernetes pod, node, and networking issues using kubectl-mcp-server tools. It covers common failure states like CrashLoopBackOff and OOMKilled, alongside deep debugging for storage and DNS.

rohitg00/kubectl-mcp-server kubernetes troubleshooting kubectl mcp
skill ★ 888

Kubernetes Storage Management

Facilitates the management of Kubernetes persistent volumes, storage classes, and volume snapshots. It enables developers to provision, monitor, and troubleshoot storage resources within a cluster.

rohitg00/kubectl-mcp-server kubernetes k8s storage-management pvc
tool ★ 2,786

Unity AssetDatabase Refresh Tool

Refreshes the Unity AssetDatabase to synchronise changes made to project files outside the Unity API. It can also be used to force script recompilation following .cs file updates.

IvanMurzak/Unity-MCP unity asset-database mcp asset-refresh
tool ★ 2,786

Save Unity Prefabs in Editor

Saves a prefab within the Unity Editor when in prefab editing mode. This tool requires the prefab to be opened first using the assets-prefab-open tool.

IvanMurzak/Unity-MCP unity mcp prefab-management game-development
skill ★ 888

Kubernetes Security Auditing and Policy Enforcement

Audit Kubernetes RBAC, manage secrets, and enforce security policies using Kyverno and Gatekeeper. It provides workflows for reviewing cluster permissions, network isolation, and pod security contexts.

rohitg00/kubectl-mcp-server kubernetes security-auditing rbac mcp
tool ★ 2,786

Open Unity Prefab Edit Mode

Enables prefab edit mode for a specified GameObject within Unity, allowing for modifications that propagate to all prefab instances. Use the corresponding close tool to exit the editing mode.

IvanMurzak/Unity-MCP unity mcp prefab-editing game-development
tool ★ 2,786

Instantiate Unity Prefabs in Active Scene

Instantiates a specified prefab at a given GameObject path within the active Unity scene. Supports configuring transform properties including position, rotation, and scale in either world or local space.

IvanMurzak/Unity-MCP unity prefab-instantiation mcp game-development
skill ★ 888

Multi-Cluster Kubernetes Management

Facilitates cross-cluster operations and context management within Kubernetes environments. It provides patterns for switching contexts, comparing namespaces, and managing Cluster API lifecycles.

rohitg00/kubectl-mcp-server kubernetes multi-cluster mcp kubectl