Tag: mcp
Duplicate Unity GameObjects in Scenes or Prefabs
Duplicates specified GameObjects within an active Scene or an opened Prefab. It requires GameObject references, which can be obtained using the gameobject-find tool.
Unity GameObject Destruction Tool
Recursively destroys a specified GameObject and all its nested children within an active Scene or opened Prefab. The tool accepts references via instance ID, hierarchy path, or object name.
Unity GameObject Creation Tool
Create new GameObjects within an active Unity scene or prefab, with support for specifying transform properties and primitive types.
Modify Unity GameObject Components
Enables direct modification of component fields and properties on a GameObject within an active scene or prefab using path patches or JSON merge patches. It supports atomic updates via path-scoped patches or full serialized member diffs.
List Unity GameObject component classes
Retrieve a paginated list of C# class names extending UnityEngine.Component. Use this to identify component types for use with the gameobject-component-add tool.
Unity GameObject Component Destroyer
Removes one or more specified components from a target GameObject within a Unity scene or prefab. Requires a valid GameObject reference and a list of component references to execute the destruction.
Add Components to Unity GameObjects
Appends specified components to a target GameObject in an active Unity scene or opened prefab. Requires full component namespace paths and a valid GameObject reference.
Unity Editor Selection Setter
Sets the current selection in the Unity Editor to a specified list of objects using their instance IDs. This enables programmatic control over active objects, components, and assets within the Unity environment.
Retrieve Unity Editor Selection Details
Retrieves detailed information about the current selection in the Unity Editor, including GameObjects, transforms, and asset GUIDs. It supports granular retrieval of instance IDs and active object states.
Control Unity Editor Application State
Control the Unity Editor application state by starting, stopping, or pausing playmode. It enables programmatic manipulation of the editor's execution status.
Get Unity Editor Application State
Retrieves the current operational state of the Unity Editor, including play mode, paused status, and compilation progress.
Retrieve Unity Editor Console Logs
Retrieves Unity Editor logs with options to filter by log type, limit entry counts, and include stack traces. This tool facilitates debugging and monitoring of Unity Editor activity via the MCP interface.
Clear Unity Editor and MCP Logs
Clears the Unity Editor Console window and the MCP log cache to facilitate error isolation. This is useful for debugging specific actions by ensuring a clean log state before execution.
List All Unity Project Shaders
Retrieves a list of all available shader names within the Unity project assets and packages. This is useful for identifying specific shaders required for material creation.
vCluster Lifecycle Management
Manage virtual Kubernetes clusters by automating the lifecycle of vCluster instances. It facilitates creating, pausing, upgrading, and connecting to lightweight, isolated environments for development and multi-tenancy.
Retrieve Detailed Unity Shader Asset Data
Extracts comprehensive information from Unity shader assets, including properties, subshaders, and compilation messages. It supports targeted data retrieval using path-based lookups or view queries to minimise response size.
Kubernetes Cluster Troubleshooting and Diagnostics
Provides structured workflows for diagnosing Kubernetes pod, node, and networking issues using kubectl-mcp-server tools. It covers common failure states like CrashLoopBackOff and OOMKilled, alongside deep debugging for storage and DNS.
Kubernetes Storage Management
Facilitates the management of Kubernetes persistent volumes, storage classes, and volume snapshots. It enables developers to provision, monitor, and troubleshoot storage resources within a cluster.
Unity AssetDatabase Refresh Tool
Refreshes the Unity AssetDatabase to synchronise changes made to project files outside the Unity API. It can also be used to force script recompilation following .cs file updates.
Save Unity Prefabs in Editor
Saves a prefab within the Unity Editor when in prefab editing mode. This tool requires the prefab to be opened first using the assets-prefab-open tool.
Kubernetes Security Auditing and Policy Enforcement
Audit Kubernetes RBAC, manage secrets, and enforce security policies using Kyverno and Gatekeeper. It provides workflows for reviewing cluster permissions, network isolation, and pod security contexts.
Open Unity Prefab Edit Mode
Enables prefab edit mode for a specified GameObject within Unity, allowing for modifications that propagate to all prefab instances. Use the corresponding close tool to exit the editing mode.
Instantiate Unity Prefabs in Active Scene
Instantiates a specified prefab at a given GameObject path within the active Unity scene. Supports configuring transform properties including position, rotation, and scale in either world or local space.
Multi-Cluster Kubernetes Management
Facilitates cross-cluster operations and context management within Kubernetes environments. It provides patterns for switching contexts, comparing namespaces, and managing Cluster API lifecycles.