Tag: unity
Unity Package Manager Search
Query the Unity Package Manager registry and local project packages using package IDs, names, or descriptions. The tool provides metadata such as available versions, installation status, and package descriptions.
Unity Package Removal Tool
Removes a specified package from a Unity project's manifest.json and triggers package resolution.
List Installed Unity Project Packages
Retrieves a list of all Unity Package Manager (UPM) packages installed in a project. It supports filtering by package source, name, or description, and can be restricted to direct dependencies.
Unity Package Manager Installation Tool
Installs Unity packages from the registry, Git URLs, or local paths by modifying the project's manifest.json. This operation triggers package resolution and may cause a domain reload.
Modify Unity Object Fields and Properties
Enables direct modification of UnityEngine.Object fields and properties using JSON Merge Patch, path-based patches, or object diffs. It allows developers to target GameObjects, Components, and Assets via their instance IDs.
Set Parent GameObject in Unity
Assigns a list of GameObjects to a specified parent GameObject within an active Scene or opened Prefab. The operation can optionally maintain the world position of the child objects.
Modify Unity GameObject Fields and Properties
Perform batch modifications of GameObject fields and properties in active Scenes or Prefabs using path-based patches, JSON Merge Patch, or serialized member diffs. The tool supports complex updates to nested fields and array elements via sl…
Find Unity GameObjects in Scenes or Prefabs
Locates specific GameObjects within an active Unity scene or opened prefab using various identifiers like instance ID, path, or name. It supports efficient data retrieval through path-scoped reads and regex-based subtree filtering.
Duplicate Unity GameObjects in Scenes or Prefabs
Duplicates specified GameObjects within an active Scene or an opened Prefab. It requires GameObject references, which can be obtained using the gameobject-find tool.
Unity GameObject Destruction Tool
Recursively destroys a specified GameObject and all its nested children within an active Scene or opened Prefab. The tool accepts references via instance ID, hierarchy path, or object name.
Unity GameObject Creation Tool
Create new GameObjects within an active Unity scene or prefab, with support for specifying transform properties and primitive types.
Modify Unity GameObject Components
Enables direct modification of component fields and properties on a GameObject within an active scene or prefab using path patches or JSON merge patches. It supports atomic updates via path-scoped patches or full serialized member diffs.
List Unity GameObject component classes
Retrieve a paginated list of C# class names extending UnityEngine.Component. Use this to identify component types for use with the gameobject-component-add tool.
Unity GameObject Component Destroyer
Removes one or more specified components from a target GameObject within a Unity scene or prefab. Requires a valid GameObject reference and a list of component references to execute the destruction.
Add Components to Unity GameObjects
Appends specified components to a target GameObject in an active Unity scene or opened prefab. Requires full component namespace paths and a valid GameObject reference.
Unity Editor Selection Setter
Sets the current selection in the Unity Editor to a specified list of objects using their instance IDs. This enables programmatic control over active objects, components, and assets within the Unity environment.
Retrieve Unity Editor Selection Details
Retrieves detailed information about the current selection in the Unity Editor, including GameObjects, transforms, and asset GUIDs. It supports granular retrieval of instance IDs and active object states.
Control Unity Editor Application State
Control the Unity Editor application state by starting, stopping, or pausing playmode. It enables programmatic manipulation of the editor's execution status.
Get Unity Editor Application State
Retrieves the current operational state of the Unity Editor, including play mode, paused status, and compilation progress.
Retrieve Unity Editor Console Logs
Retrieves Unity Editor logs with options to filter by log type, limit entry counts, and include stack traces. This tool facilitates debugging and monitoring of Unity Editor activity via the MCP interface.
Clear Unity Editor and MCP Logs
Clears the Unity Editor Console window and the MCP log cache to facilitate error isolation. This is useful for debugging specific actions by ensuring a clean log state before execution.
List All Unity Project Shaders
Retrieves a list of all available shader names within the Unity project assets and packages. This is useful for identifying specific shaders required for material creation.
Retrieve Detailed Unity Shader Asset Data
Extracts comprehensive information from Unity shader assets, including properties, subshaders, and compilation messages. It supports targeted data retrieval using path-based lookups or view queries to minimise response size.
Unity AssetDatabase Refresh Tool
Refreshes the Unity AssetDatabase to synchronise changes made to project files outside the Unity API. It can also be used to force script recompilation following .cs file updates.