Tag: scene-management
Unload Unity Editor Scenes
Unloads a specified scene from the currently opened scenes in the Unity Editor. It requires the scene name as input and returns a reference to the unloaded scene asset.
Set Active Unity Scene
Sets a specified opened scene as the active scene within a Unity project using a UnityEngine.Object asset reference.
Save Opened Unity Scenes to Assets
Saves an opened Unity scene to a specified asset file path. It supports targeting a specific scene name or defaulting to the currently active scene.
Open Unity Scenes via Asset Reference
This tool enables opening Unity scenes using an asset reference, supporting both single and additive loading modes. It allows for programmatic scene management within the Unity Editor.
List Opened Unity Editor Scenes
Retrieves a list of all currently opened scenes within the Unity Editor, providing metadata such as scene paths, build indices, and loading status.