Tag: editor-automation
Capture Unity Editor Scene View Screenshots
Captures a screenshot from the Unity Editor Scene View at a specified resolution and returns the image directly for visual inspection.
Unload Unity Editor Scenes
Unloads a specified scene from the currently opened scenes in the Unity Editor. It requires the scene name as input and returns a reference to the unloaded scene asset.
Unity Editor Selection Setter
Sets the current selection in the Unity Editor to a specified list of objects using their instance IDs. This enables programmatic control over active objects, components, and assets within the Unity environment.
Retrieve Unity Editor Selection Details
Retrieves detailed information about the current selection in the Unity Editor, including GameObjects, transforms, and asset GUIDs. It supports granular retrieval of instance IDs and active object states.
Control Unity Editor Application State
Control the Unity Editor application state by starting, stopping, or pausing playmode. It enables programmatic manipulation of the editor's execution status.